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Connect cross-platform accounts & identity management
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Here’s a look at what’s new in AccelByte Cloud 3.26.0:
Online Subsystem Unreal Engine Documentation
AccelByte Online Subsystem (opens new window) (OSS) is the high-level bridge between Unreal Engine and AccelByte services. You can learn more about the OSS in our new Online Subsystem documentation.
Peer to Peer Unreal Engine and Unity Documentation
AccelByte Peer to Peer (P2P) gives you the ability to host games without having a public IP address, and allows other game clients to join into games. You can learn more about P2P in our new P2P for Unreal Engine and P2P for Unity documentation.
Configure Login Method for Netflix
You can now configure Netflix in-game logins through the Admin Portal.
In-Game Login Using Snapchat
You can now configure Snapchat in-game logins through the Admin Portal. After configuring, your players can login in-game using their Snapchat accounts.
Publishing Changes in Stores
When publishing stores, you can now choose which changes to publish and which to keep in drafts, giving you more control over your store content and item organization.
OIDC Configuration Optimization
We’ve optimized and extended options for the OIDC configuration so it can now be used for a wider range of IDPs, including non-standard OIDC providers.
Third-Party Achievement Synching with Steam and Xbox
We’re now able to sync progression of specific achievement that created on the third party portal for specific game.