Access
Connect cross-platform accounts & identity management
Season Pass is a service that provides a tiered reward structure that grants special rewards to players that participate in limited-time challenges. As a player earns XP in the challenge, they will unlock tiers and get to claim rewards.
The Season Pass feature is built from four main components: Seasons, Passes, Tiers, and Rewards.
The in-game Season Pass experience will be managed by the game client, which will retrieve a season’s structured data through the SDK that can then be cached for the player.
Season passes can be managed through the AccelByte Admin Portal. You can create seasons and their associated passes and tiers, as well as associate store items to rewards that players can unlock and then claim for each pass or tier.
Before you can create a Season event, make sure you make any pass or tier items you’ll need for the event in a draft store. Season pass items do not have to be in a published store to be used by a Season; in fact, we recommend creating the items for them in a draft store so that you can edit or delete them easily. Of course, if you want to make premium passes or tier level-ups available for purchase, those pass and tier items will need to be available in your published store. To learn how to create season pass items, see the Catalog documentation.
Permissions are used to grant access to specific resources within our services. Make sure your account has the following permissions before you attempt to manage season pass in the Admin Portal.
Usage | Permission Tag | Action |
---|---|---|
Grant XP to the Player Using the Server API | ADMIN:NAMESPACE:{namespace}:USER:{userId}:SEASONPASS | Update |
Level a Player Up in Tier | ADMIN:NAMESPACE:{namespace}:USER:*:SEASONPASS | Read, Update |
Unlock a Premium Pass for a Player | ADMIN:NAMESPACE:{namespace}:USER:*:SEASONPASS [READ, UPDATE] | Read, Update |
Permissions work slightly differently depending on whether they are assigned to IAM Clients or Roles assigned to users. For more information, read the Authentication and Authorization documentation.
You can create a Season event by following the steps below:
In the AccelByte Admin Portal, choose the target Game Namespace. Then go to the Game Management section of the left navigation menu and click Season Pass.
On the Season Pass page, create a new draft season by clicking the Create Season button.
The Create New Season form appears. Fill in the required fields:
When you’re finished, click the Create button. The new season will be added to the list.
Once you created a Season, you can still View the Season, Edit or Delete when you no longer needed it. You can also Publish and Clone the Season.
You can clone a Season by following the steps below:
In the Draft Season section, choose the draft season you want to clone by opening the season’s Action menu and clicking Clone.
The Clone Season form appears. Fill in the required fields:
All other season data will be cloned from the target season. When you’re finished, click Clone. A new draft season will be created in the list.
In the Draft Season section, choose the draft season you want to add localization to and click View All in the Publishing Contents column.
The Publishing Contents page for your season opens. To add a new localization, click the Add Language button at the top of the Localization tab.
The Add Localization form appears. Fill in the required fields:
When you’re finished, click Add.
The localization will be added to the list.
Once you’ve added the localization, you can still edit by clicking on the pencil button or delete when you no longer needed it.
In the Draft Season section, choose the draft season you want to add an image to and click View All in the season’s Publishing Contents column.
The Publishing Contents page for your season appears. Open the Images tab, then click the Upload button.
The Upload Images form appears. Click the Select Images button, select the desired image from your directory.
After the image is uploaded, make sure the image is correct. You can also change the name of the image. Once you’ve done, click Submit.
When you are finished, the background image will be uploaded.
You can create a Pass by following the steps below:
In the Draft Season section, choose the draft season you want to add a pass to and click View in that season’s Action menu.
On the Season Details page, open the Passes tab and click the Create Pass button.
The Create New Pass form appears. Fill in the required fields:
NOTE
The Language selection is the same as the default language for the related season and cannot be changed.
When you’re finished, click the Create button.
Here the new Pass has been added to the list.
Once you created a Pass, you can still Edit or Delete it when you no longer needed it. Note that when you delete a pass, all rewards tied to the pass will be removed.
In the Draft Season section, choose the draft season that contains the pass you want to add a localization to, then click View in that season’s Action menu.
On the Season Details page, click the Passes tab and then click View All next to the pass you want to add a localization to.
The Publishing Contents for your pass opens. To add a new localization, click the Add Language button.
The Add Localization form appears. Fill in the required fields:
When you’re finished, click Add.
Here the localization will be added to the list.
Once you’ve added the localization, you can still edit by clicking on the pencil button or delete when you no longer needed it.
In the Draft Season section, choose the draft season that contains the pass you want to upload a background image for, then click View in that season’s Action menu.
On the Season Details page, click the Passes tab and click the View All next to the pass that you want to manage.
The Publishing Contents page for your pass appears. Click the Image tab, then click the Upload button.
The Upload Images form appears. Click the Select Images button, select the desired image from your directory, then click Submit.
After the image is uploaded, make sure the image is correct. You can also change the name of the image. Once you’ve done, click Submit.
When you are finished, the background image will be uploaded.
You can create a Reward by following the steps below:
In the Draft Season section, choose the draft season you want to add a reward to, then click View in that season’s Action menu.
On the Season Details page, click the Rewards tab. Then, click the Create Reward button.
The Create New Reward form appears. Fill in the required fields:
When you’re finished, click the Create button.
Here the new Reward will be added to the list.
Once you created a Reward, you can still edit or delete it when you no longer needed it. Note that when you edit a reward, the reward’s Reward Code cannot be changed.
You can create a Tier by following the steps below:
In the Season Pass menu, go to the Draft Seasons section, choose the draft season you want to edit, and click View in that season’s Action menu.
On the Season Details page, click the Tiers tab and select the Create Tier button.
The Create New Tier form appears. Fill in the required fields:
Once completed, click the Create button.
Your new tier will appear in the associated Season Pass list.
You can reorder a season pass event’s tiers by following the steps below:
NOTE
Reordering tiers will also reorder their properties, such as the tiers’ Experience to Clear and their associated Rewards.
In the Draft Season section of the Season Pass page in the Admin portal, choose the desired draft season, then click View in that season’s Action menu.
On the Season Details page, click the Tiers tab. You can see a list of tiers that have already been created for this event.
Click the pencil icon in the Order No. column of the tier that you want to move. Input the desired order value, then click the checkmark. The tiers will be reordered. For example, if you change the 4th tier to order number 1, tiers 1-3 will become tiers 2-4.
You can associate rewards with each pass and tier combination by following the steps below:
In the Draft Season section, choose the draft season that contains the passes and tiers you want to associate to rewards, then click View in that season’s Action menu.
On the Season Details page, click the Tiers tab. Then, click the View button next to a tier.
The Tier No. 1 Configuration form appears. Fields will appear for each of the passes in this season. Fill in each field by choosing the rewards that you want to bind to that specific pass. You can select multiple rewards for a single pass.
When you’re finished, click the Save button. The rewards will be tied to the pass in this tier.
In order for a Season to start, it must be published before its start date. You can publish a draft Season by following the steps below:
In the Draft Season section, choose the draft season you want to publish, then click Publish in that season’s Action menu.
The Publish Season form appears. To publish this season, type PUBLISH into the available field and click the Publish button.
When you’re finished, the draft season will be published.
Unpublishing is a way to take a Season down temporarily to fix a problem with it, like a legal issue. Unpublishing a season will make it so that your players cannot participate further in the season event, but the data from that event will be saved. After you have fixed the problem you can publish the Season again, and because the event data was saved, players will be able to continue their progression from before the Season was unpublished. You can unpublish a Season by following the steps below:
In the Published Season section, choose the season you want to unpublish, then click Unpublish in that season’s Action menu.
A confirmation message appears. To unpublish this season, click the Confirm button.
When you’re finished, the current season will be unpublished.
Seasons already have end dates, upon which players will no longer be able to participate in season events, but will still be able to claim any rewards they have already earned. Retire a Season to make it so that players can no longer claim rewards or otherwise interact with the Season. You can retire a current Season by following the steps below:
In the Published Season section, choose the season you want to retire, then click Retire in that season’s Action menu.
A confirmation message appears. To retire this season, click the Confirm button.
When you’re finished, the current season will be retired.
You can manually advance a user to the next tier by following the steps below:
In the Admin Portal, choose the target game namespace. Then go to the User Management section of the left navigation menu and click Users.
Select the search filter from the dropdown menu in the Search User panel that corresponds to the player’s account information that you have on hand. Type that information in the text box and press Enter to search. The results of your search will appear. Browse the list to find the account you’re looking for and click View in the Action column of the account listing to open it.
TIP
Fuzzy search is allowed here, so you can find the player you’re looking for by typing just the first few characters of the player’s credentials that you have.
The User Overview will appear, giving you a quick look at player data such as wallet balance, ban status, and linked accounts, as well as more detailed records of the player’s activity. Open the Season Pass tab from the ribbon at the top of the page.
On the Season Pass Information page, click the View button of the selected season pass.
On the Season Pass Details of the User page, click the Level Up button to advance the user to the next tier.
A confirmation message appears. Fill in the following fields:
To advance the user to the next tier, click Yes, Level Up. The user will be advanced to the next tier.
NOTE
You can view a user’s advancement history in the User Accounts documentation.
After creating a season, you can add a pass item to an item bundle. Before adding a pass item to a bundle, make sure you’ve already done the following actions:
To add a pass item to a bundle, follow these steps:
In the AccelByte Admin Portal, choose the target game namespace.
Then go to the E-Commerce section of the left navigation menu and click Stores.
On the Stores page, choose the draft store where the target bundle exists, open the store’s Action menu, then click View.
On the Draft Store page, click the Items tab.
On the Items tab of the Draft Store page, choose the bundle you want to add the pass item to, open the bundle’s Action menu, then click View.
In the Bundle Items section of the Bundle page, click the Add New button.
The Add Items form appears. Type the name of the pass item you want to add to the bundle in the Add Items field. When you’re done, click the Add button.
The game client can query the current active Season Pass to return information, such as the Item IDs of the items used as rewards, and tier progression information such as the required XP and reward passes for each tier.
The game client can query a player’s season data to show the player their season progression and rewards that can be claimed.
The player can be granted XP by the Server API. The game server tracks player progression during season events. If the player completes the challenges successfully, the game server will grant XP to the player.
Players can move up in tier in two ways: either by gaining XP in season challenges or by buying access to tiers. If a player moves up a tier from gaining XP, their tier will be leveled up automatically, their XP will be reset to 0, and any remainder from the last tier’s XP will be added back to the player’s XP. Players can also purchase access to advanced tiers..
When a player purchases access to a new tier, the tier information will have to be retrieved if it isn’t cached. This function retrieves the tier data.
TIP
This function isn’t necessary if the tier item is cached.
Then this function enables a player to purchase access to a tier.
Players can purchase a premium pass to gain access to additional rewards from season events..
When a player purchases a premium pass, the pass information will have to be retrieved if it isn’t cached. This function retrieves the pass data.
TIP
This function isn’t necessary if the pass item is cached.
Then this function enables a player to purchase a premium pass.
If a season wasn’t configured to grant players earned rewards automatically, the game client needs to claim the player’s reward manually. All rewards will be processed by the Fulfillment service.
If a player has multiple rewards available to claim, they can be claimed all at once by the game client.