Access
Connect cross-platform accounts & identity management
With our Game Telemetry service, you can track and log players' actions within the game by sending an event to be tracked to the game’s streaming pipeline. To track those actions a player session is required, so you must enable your players to create an account in your game before you can use this feature.
By default, telemetry events will be sent to a game’s streaming pipeline as a batch after a set amount of time. This amount of time should be configured before telemetry events can be sent. Any events that should be sent immediately should also be added to the immediate event list. Here is an example of how to configure your telemetry events.
The following function signature can also be used to send an event. The returned data will be displayed in your data warehouse, where you’ll be able to customize its visualization.
To send an event to the designated streaming pipeline, follow these steps.
Use the Protected Save Events: POST - /game-telemetry/v1/protected/events endpoint.
Fill in the Request Body.